Thinks are moving along at a steady pace, I've been running into a few problems but through the classes this month I've shown them to my classmates and gotten some good advice and feedback on my small scale prototypes.
The main thing I have been working on recently has been the wave and sea foam functionality, I feel frustrated however, as I have neglected some milestones I set for myself such as; getting ocean spray working on the crests of waves and having that react to wind and ripple effects etc.
The wave and sea foam tests have taken several forms, using different functionalities of Maya, fluid containers have now been replaced by a mesh and having that mesh filled with a particle system. The sea foam does not cope as well with this new system and I am focusing on that over the next week, as well as looking into other possibilities on how to make a realistic wave as my results so far haven't been great.
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