Computer generated visual effects /
simulations are increasingly used in media, creating breathtaking visual experiences which could not be achieved through normal means, as seen in many disaster movies where whole continents can be destroyed. I approve the use of these effects for such grand scale projects but I have a problem when such work needlessly replaces stunt or effect teams on set, as it is jarringly noticeable to a trained eye.
Personally this has the effect of pulling me out of the performance when I know that a character has been replaced with a 3D model and is in no danger. I do understand why this practice is common place now as it is generally replacing expensive and dangerous stunt work, or when attempting to film scenes in inaccessible locations.
However I believe that a hybrid approach is needed to make the best of these different practices, and I have seen some interesting use of a combination of real footage and simulated effects in film, which works well in films such as Life of Pi.
Personally this has the effect of pulling me out of the performance when I know that a character has been replaced with a 3D model and is in no danger. I do understand why this practice is common place now as it is generally replacing expensive and dangerous stunt work, or when attempting to film scenes in inaccessible locations.
However I believe that a hybrid approach is needed to make the best of these different practices, and I have seen some interesting use of a combination of real footage and simulated effects in film, which works well in films such as Life of Pi.
Life of Pi was filmed
in a large indoor swimming pool, giving realism to the water in close
shots and allowing simulation to handle the rest. This film and another, The Perfect Storm, also used a method where the boat and water sprayed unto the actors was real but the rest of the scene was rendered around them.
I decided
to dedicate this project to replicating oceanic simulation I've seen
in films such as Life of Pi, The Perfect Storm and others. I choose this area specifically because it fulfills my personal criteria for what visual effects should be used for.
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