Thursday, 14 March 2013

Goals

As I continue looking into this area, a goal of hyper realism is not something that can be aimed for without the footage for close up shots. Unfortunately I lack the equipment and resources a studio like Rhythm & Hues to create them. So the goal of the project will be to attempt some things that can only be done through computer simulation illustrated in films such as, Pacific Rim or any disaster film in the last decade. An extremely exaggerated scene.


Looking over at the impressive aspects of this of such films I drew up a simple list of the assets that this project should aim towards:

  • Waves
  • Waves Breaking/Deforming on Geometry
  • Floating Objects
  • General & Object Generated Spray 
  • Wake Trails after Objects
  • Weather System (i.e. Rain and Cloud Cover)

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