Another feature of using the motor boat is the ability to set the pitch sending the prow of the boat up in the air as it accelerates. I has been quite fun to experiment with. So the final step of this part is to create the wake for the boat object.
This is done through the use of the create function in fluid dynamics, the wake emitter was not as impressive as the other features set with the ocean function. The emitter has two functions to provide a ripple effect and to create sea foam / spray, these effects are extremely unresponsive and need to be overloaded to give off even a slight response.
One interesting aspect is the use of textures for this functionality, the wake emitters need to be held within an area otherwise the geometry will not be altered.
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