So with problems and fears about the effectiveness of using the fluid dynamics and nParticle systems to reach some kinda of positive outcome for the project, I'm looking for other options. My previous research told me that most of these simulations are done with a set of procedurally animated geometry.
I initially didn't want to go down this route because of the depth of mathematical programming involved with such a task and I did not feel it could be achieved to an acceptable degree within the remaining time limit. I feel I could have done more planning on in the beginning of the project, to avoid this situation.
In any case, geometry seems to be a good way to go about this, so I asked around my classmates and colleges who have an interesting in the area. An classmate (I think Norbert was his name?) suggested using Maya's ocean system, I'll be looking into this further this week.
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