Thursday, 4 April 2013

Maya's Ocean System - Using Geometry Base

So I've experimented with Maya's ocean functionality in class this week and it's is a fantastic piece of work, it can be used to quickly create realistic ocean waves by creating a customized NURBS plane to represent the ocean surface and assigning an ocean shader to it.

There is a huge amount of work that can be added to this effect, through the use of it's varied functions it gives a great amount of control and I believe the ocean shader could be customized for a better visual. This would seem to be a great point to get wave creation over and done with and get my project but on schedule, though I am not sure how much functionality this system holds.

Right off the bat, I can say this is a great system in comparison to the others I have been using as the render times are extremely fast. I believe this is due to a function called the "preview plane" which I can use to view the effect of any changes I make to the plane instantly in the perspective window. And if I wish to see the scene as a whole I can render a frame to view the effect on a larger scale. It's is similar the to testing on a small scale I have been doing over the last few weeks but allows me to see how the changes will affect the large scale scene as well.

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